Title Learning Supercharged
Subtitle Digital Age Strategies and Insights from the Edtech Frontier
Author Lynne Schrum, Sandi Sumerfield
ISBN 9781564846860
List price USD 39.95
Price outside India Available on Request
Original price
Binding Paperback
No of pages 248
Book size 191 X 235 mm
Publishing year 2018
Original publisher International Society for Technology in Education (Eurospan Group)
Published in India by .
Exclusive distributors Viva Books Private Limited
Sales territory India, Sri Lanka, Bangladesh, Pakistan, Nepal, .
Status New Arrival
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Description:

As educators seek out new ways to energize and engage their students and prepare them for the future, they need to know how to employ the latest technologies in creative and innovative ways.

Learning Supercharged looks at emerging approaches and tools, and incorporates professional educators’ stories of how and why they have implemented each trend, including information on challenges faced and overcome, how to get started and other resources to explore.

Topics covered in Learning Supercharged include: Digital equity considerations • Digital citizenship • Personalized learning • Project-based learning • Blending formal and informal learning • Coding and robotics • Makerspaces • Gamification and badging • Open Educational Resources (OERs)

The book inspires educators to try new approaches with the understanding that they will devise new ways to synthesize, interpret and implement ideas to fit their context, learners and resources.


Contents:

Foreword

Introduction Who Should Read This Book? • What Is the Rationale Behind this Book? • How Is This Book Organized? • What Special Features Are in This Book?

Chapter 1. Stem Initiatives, Robotics, and CodingWhat Is the STEM Initiative? • Coding and Robotics • Where Are the Examples? • University and K–12 • Interactions • Summary • Questions and Reflections • Further Resources to Get Started

Chapter 2. Makerspaces and the Maker MovementWhat Are Makerspaces and the Maker Movement? • What Do We Know About Makerspaces and Making? • What Types of Makerspaces Exist? • How Are Educators Implementing Makerspaces? • Teacher Education and Makerspaces • Informal Education and the Maker Movement • Fitting Making into Your School: Getting Started • Summary • Questions and Reflections • Further Resources to Get Started

Chapter 3. Gamification and Digital Game-Based LearningWhat Do We Know About Gamification? • Foundations of Game-Based Learning • Gamification • Game-Based Learning • Game-Based Learning Aligned with the Digital Age Classroom • Tools for Formative and Summative Assessment • How Are Educators Implementing Gamification? • Educator Preparation and Professional Development Use • Fitting Gamification into Your School: Getting Started • Summary • Questions and Reflections • Further Resources to Get Started

Chapter 4. Digital CitizenshipWhat Do We Know About Digital Citizenship? • Responsible Use Policy • Privacy • Cyberbullying • Counterspeech • Examples of Digital Citizenship Activities • Fitting Digital Citizenship into Your School: Getting Started • Summary • Questions and Reflections • Further Resources to Get Started

Chapter 5. Pedagogical Changes: Project-Based Learning and Personalized LearningWhat Is the Foundation of Project-Based Learning? • PBL for the Digital Age Classroom • Teacher and Student Roles in a PBL Classroom • Personalized Learning • How Are These Two Educational Pedagogies Being Used? • Learning Management Systems • Summary • Questions and Reflections • Further Resources to Get Started

Chapter 6. Efforts toward Bridging the Digital Divide • Background and Current Status • School Districts Respond • Libraries Respond, Too • Community Approaches to Digital Equity • Summary • Questions and Reflections • Further Resources to Get Started

Chapter 7. Blending of Formal, Nonformal, and Informal EducationWhat Is Known About Formal, Nonformal, and Informal Learning? • Focus on Science and STEM • Learning and Science Museums • Virtual Field Trips • Non-STEM Foci • Technology Assistance: Blending Formal and Informal • Other Examples • Blending Formal and Informal for Preservice and Practitioners • Summary • Questions and Reflections • Further Resources to Get Started

Chapter 8. Lessons Learned, Emerging Themes, and Looking Forward • Lessons Learned and Emerging Themes • Examples Within a School • Examples Within a Community • A Bigger Picture • A Look into the Future—Where Do We Go from Here? • Summary

Epilogue

References

Index


About the Authors:

Lynne Schrum, Ph.D., is a professor in the Abraham S. Fischler College of Education at Nova Southeastern University in Broward County, Florida. Previously, she served as dean of the College of Education and Human Services at West Virginia University. Her research and teaching focus on appropriate uses of information technology, preparing school leaders and teachers for the 21st century, and effective and successful online teaching and learning. She has written and edited 16 books and numerous articles, and she’s a past editor of the Journal of Research on Technology in Education (JRTE) (2002-2012; 2016-2018). Schrum is also a past president of ISTE.

Sandi Sumerfield, Ed.D., has been a classroom teacher, literacy coach, administrator, adjunct faculty and education consultant. Her research and teaching focus on visual literacy skills to empower students as writers and thinkers. She’s passionate about supporting educators in creating a classroom community that embraces social justice and develops a culturally responsive pedagogy that lifts student voice through writing.


Target Audience:

This book inspires educators to try new approaches with the understanding that they will devise new ways to synthesize, interpret and implement ideas to fit their context, learners and resources. This book is essential for educators at every stage of their professional life, central office administrators, technology directors as well as building-level leaders, including principals, technology coordinators, and teacher leaders.

 

 
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